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You are watching: 5th edition ogl by roll20 companion

The worry is the the fifth Edition OGL Companion inspects the worth of the bars to recognize which one is used for HP. It checks them in numeric order, so finds bar 1's 11 an initial and determines that need to be the HP, for this reason sets it come the brand-new value. The next time you run it, it finds the 11 in bar 3 and also so transforms that one. The third time, over there are now bars that have 11, so it does nothing. Ns don't actually know anything around this script, various other than what I just tracked down, however this seems choose a an insect in the an tacoemojishirt.comroach chosen because that implementation.
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The Aaron said: The problem is the the 5th Edition OGL Companion inspects the value of the bars to determine which one is supplied for HP. It check them in numeric order, so finds bar 1's 11 very first and determines that should be the HP, therefore sets it to the new value. The next time you run it, it finds the 11 in bar 3 and so transforms that one. The third time, over there are currently bars that have actually 11, so that does nothing. I don't actually know anything around this script, various other than what I simply tracked down, but this seems choose a bug in the method chosen because that implementation. Right, my experience too. I have my tokens set up with HP in bar 2 and AC in bar 1. The scripts tacoemojishirt.comears to fail constantly if AC = HP (avg). E.g. Derro have actually AC 13 and HP 13. If I usage !npchp ~ above them, the AC is randomized and also becomes a bar rather of HP. I likewise had sometimes the concern that the script then crashed with some error messages. Difficulty is: just how should the script know what the HP space (since for monsters these are not connected in the toekn)? i see just two ways: look not just for the value == HP (avg), but likewise if over there is a max values set (which is of course not for AC). Look into the video game Default settings (where I collection up that AC is bar 1 and also HP is bar 2). The least error-prone solution tacoemojishirt.comears to me the very first one, due to the fact that the game Default setups are a delicate thing :-) that is responsible for the script? Is it possible to resolve him/her somehow? since it's an great feature and also I yes, really would favor to usage it in mine campaigns. And by the way: if the manuscript would no look in ~ HP(avg) in ~ all, however only whether over there is a bar through value = max and also randomize this, you might run the manuscript multiple time on the very same tokens - which is currently not possible, since after the randomizing it can't discover a bar with the HP value anymore. This would just poor for people using a bar because that a different attribute through value = max (e.g. Temp HP or something). But I think the is a rare case.