There"s around 3 rules I"ve read about to avoid zombies spawning in a base/taken end POI. None are working.

You are watching: 7 days to die zombie spawning rules

 

1. Bedroll.

Nope. Doesn"t work. Unless the range prevention from stated bedroll is an especially small.

 

2. Case Block.

Nope. Doesn"t work. In 2 POIs currently the variety of the block has been well past the POI itself, and also yet in both POIs zombies have actually respawned.

 

3. Improve the blocks on the ground therefore they"re now player own blocks.

Nope, doesn"t work. I improved the whole floor to boosted concrete and also then had fifty percent a dozen irradiateds spawn in the very room in which the floor to be "player made".

 

So what _are_ the rules because that zombie spawning, or is it simply bugged and erratic?


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Hazeree


Posted July 10, 2019

Hazeree

Members
Posted July 10, 2019

I thought that placing blocks on all spawnable areas stopped them, not merely upgrading the existing.

 

Examples: Upgrading the currently wooden floor come reinforced wood or scrap steel does not block spawns.

 

Placing brand-new blocks (like forges, chests, or basic wooden plates) stop the spawning.

 

Player put items that are not part of the POI stops spawning. Zeds dont generate unless there is a nice clear floor room (never viewed sleepers on beds or furniture). This means that every block space needs to it is in occupied, and also putting the flattest block (plates) renders it straightforward to be able to walk around.

 

But no entirely specific of this.


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SylenThunder


Posted July 10, 2019

SylenThunder

Moderators
Posted July 10, 2019
I assumed that placing blocks on every spawnable areas stopped them, not just upgrading the existing.

 

Examples: Upgrading the already wooden floor come reinforced wood or scrap steel does no block spawns.

 

Placing new blocks (like forges, chests, or an easy wooden plates) stops the spawning.

 

Player put items that are not component of the POI stop spawning.


No. This hasn"t worked since a16.

 

 


... Zeds dont spawn unless over there is a nice clear floor room (never watched sleepers on beds or furniture). This means that every block an are needs to it is in occupied, and putting the flattest block (plates) provides it basic to be able to walk around.

 

But not entirely certain of this.


They will spawn in the next obtainable vertical space. Which might be her roof.


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AtomicUs5000


Posted July 11, 2019

AtomicUs5000

Members
Posted July 11, 2019

I"ve tested this once.

If you ar a block specifically where the generate is, it doesn"t constantly guarantee the they won"t spawn. Sometimes they just appear directly above... At the next place vertically the has sufficient space. This you can see periodically on horde night if zombie clip right into a wall surface and acquire sent increase to your otherwise inaccessible area.

 

So if friend did this in a POI, you will certainly likely finish up with zombies on her roof. That does prevent it most of the time though. Ns think what makes it no work periodically is the it depends on the size of the sleeper volume that triggers the spawn. I intend if you have actually a lot walking on in a huge POI, it is feasible to trigger a spawn split-seconds prior to blocks space materialized, basically causing this clipping.

 

One thing I uncovered that seems to protect against them 100% of the time is place a water block at that specific spawn location. Possibly water is rendered prior to other things. If it"s a spawner the spawns an upright, was standing zombie, it needs to be at ground level. I found this when trying to spawn crawlers in a sewer mechanism I made. I got roughly it through triggering spawns floating over the water so the they actually spawn in the air and also fall in prior to the player gets close. How amazing they continue to be asleep.

See more: Bruce Lee You Will Continue To Suffer

 

None of this solves the problem reasonably... I just thought I would share what I discovered from playing approximately with stuff one day.