You are watching: Highlander: the last of the macleods
|1. Pathetic2. Exceptionally poor3. Yes, really mediocre4. Listed below average5. Average6. Over average7. Good8. Very good9. Excellent10. Outstanding|
GenreAdventure / Arcade - 3-DYear1995PublisherAtari (USA)ControlsJagpadPlayers1DeveloperLore DesignProgrammer(s)Harris, Andrew / Rashid, TahirMo, Jakes / Dibley, RobertJesson, MatthewCountry graphic Artist(s)Green, mark A. C. / Swanick, CarlWorton, Dave / Johnson, PaulConnally, Kev / Charisse, PaulHarper, David / Wadsworth, StephenSoftwareEnglishGame design
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All items With good age come power and also wealth. Accumulate some of your own by pressing 94469213 if playing. Invulnerability us all recognize that Highlanders are claimed to it is in immortal. Why Atari forgot is beyond me, but you deserve to remedy this omission by pressing 4133564 while playing.
MemoThese files are convert from the contents of Eric Smith"s advance hard disk, initially written in AtariWorks STW format.MemoTo:Jon CorrellFrom: Eric SmithSubj:Highlander Gouraud Shading and Texture MappingDate:June 15,1995Cc:Craig Suko, Ted TahquechiHere, together you requested, is my review of my conversation with Rob of Lore Design.(1) The fax the Steve Mitchell sent to Ted includes a number of technical faults and also oversights. That is clear that the programmers at Lore have not had a lot of time come think around adding Gouraud shading and texture mapping to the game.(2) rob asked the ideal questions during our conversation, and also seemed to quickly grasp the necessary concepts. Based upon this and my earlier conversations v him while the was functioning on Checkered Flag, I believe him to it is in a competent (but not outstanding) programmer.(3) my conclusion, therefore, is that Lore is capable of completing the texture mapping and also shading work. However, I think that it will take them much longer than lock estimate, and also that castle will call for a certain amount the hand-holding indigenous us.