We are going to model a medieval sword, we will usage mirror modifier. Us will model it in 2 parts, grip and also blade. First, we will design the straightforward mesh and also use subdivision surface. Finally, we will use Edge loops for last tweaking.
You are watching: How to make a sword in blender
In this tutorial, we space going to make a sword. We will make the knife in two parts, Grip and Blade. We will certainly make a pommel on optimal of the sword. Blender variation 2.92 is used.
Modeling the Grip
Open the scene with the default scene. Delete the default cube by pressing Delete key.
First, we are going to version the fixed of the sword. We are going to start with the pommel (top component of the grip).
We are going to model the pommel with the help of the UV sphere.
Click add > Mesh > UV sphere to add a UV sphere.
Adding winter Modifier
It will be less complicated for us to version the sword utilizing the winter modifier. For this we require delete half the vertices of the UV sphere. The will less complicated to delete fifty percent the vertices indigenous the side view.
Click Y Axis top top the coordinate Gizmo on optimal right corner.
You will now be in population mode.
Go to modify Mode by clicking drop down menu on optimal left, or push Tab key.
Click X-ray on peak right or press Alt + Z, pick right fifty percent of vertices, carry out not choose the vertices that are in the middle.
If we turn the X ray mode on, we deserve to see and select the vertices that space behind the mesh.
Press X key, Delete menu will show up click vertices.
Now, girlfriend will view a fifty percent UV sphere.
We must mirror the ball on the other side. To carry out that we add mirror modifier.
Go come Modifier properties, and also click include modifier.
Click mirror modifier under generate.
Mirror modifier duplicates the an outcome on the opposite side of specified axis.
Make certain that round is copy on the various other side, if not try changing the mirror axis.
The copy side might look prefer this. Us can include details to the object.
For our own convenience, we might use confront selection, press 3 vital and select some vertices.
Make sure that the X ray setting is on, this way you can select the faces behind the mesh.
Press E to extrude. You might press X key when extruding, this will save the extruded encounters on the X-axis. Push Left Mouse button to end up extruding.
We can resize the extruded component to make it look much more like a pommel using the Resize tool.
We will prolong the grip making use of the bottom vertices of ours object, this can lead to separation of mesh indigenous the winter axis.
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To get over this issue, we allow clipping. Clipping stays clear of vertices in the middle to move, for this reason the mesh remains intact.